Apresento o meu script em python para controlar o SBrick com um gamepad a partir do Linux. Recorro à biblioteca PyGame para ler o gamepad (assumindo que o gamepad é suportado nativamente pelo Linux, ver também o meu artigo sobre como utiizar um gamepad com ev3dev) e ao comando gatttool do BlueZ 5.0 para comunicar via Bluetooth BLE com o SBrick (assumindo também a presença de um dongle Bluetooth 4.0).
Este script funciona bem com Ubuntu mas deverá também funcionar em qualquer variante de Debian incluindo Raspbian (no Raspberry Pi) e ev3dev (no LEGO Mindstorms EV3, onde utilizei uma versão inicial deste script).
#!/usr/bin/env python # sudo apt-get install python-pygame import sys, traceback, os os.environ['SDL_VIDEODRIVER'] = 'dummy' from math import log10 from subprocess import call from time import sleep from pygame import joystick, event, display ### buttons ### B_TRIANG = 0 B_CIRC = 1 B_CROSS = 2 B_SQUARE = 3 B_LTRIG2 = 4 B_RTRIG2 = 5 B_LTRIG = 6 B_RTRIG = 7 B_SELECT = 8 B_LJOY = 10 B_RJOY = 11 B_START = 9 def main(): try: display.init(); joystick.init(); js=joystick.Joystick(0); js.init(); DRIVE_A="gatttool -b 00:07:80:7F:28:E1 -i hci0 --char-write --handle=0x0025 --value=0102" DRIVE_B="gatttool -b 00:07:80:7F:28:E1 -i hci0 --char-write --handle=0x0025 --value=0103" COAST_A="gatttool -b 00:07:80:7F:28:E1 -i hci0 --char-write --handle=0x0025 --value=01020000" COAST_B="gatttool -b 00:07:80:7F:28:E1 -i hci0 --char-write --handle=0x0025 --value=01030000" BREAK_A="gatttool -b 00:07:80:7F:28:E1 -i hci0 --char-write --handle=0x0025 --value=0002" BREAK_B="gatttool -b 00:07:80:7F:28:E1 -i hci0 --char-write --handle=0x0025 --value=0003" ### starts in Joystick mode ### control_by_JOYSTICK=True; num_axes=js.get_numaxes(); num_buttons=js.get_numbuttons(); num_hats=js.get_numhats(); ### assuming 4 axes, 13 buttons and 1 hat flag=False; while True: x=y=motor_r=motor_l=0.0; event.pump(); button_mode=js.get_button(B_SELECT); button_shot=js.get_button(B_SQUARE); if button_mode ==1: if control_by_JOYSTICK==True: control_by_JOYSTICK=False; print 'Control Mode=HAT'; else: control_by_JOYSTICK=True; print 'Control Mode=JOYSTICK'; ### joysticks axis [-1, +1] ### x=axis2 , y=-axis3 ### ignore less than 0.2 (dead zone) ### apply log10(100x) (to reforce lower values) ### result is less or equal than 2 = log10(100) if control_by_JOYSTICK==True: # Control by Right Joystick, Axis 2 e 3 axis2=js.get_axis(2); axis3=js.get_axis(3); if axis2>0: if axis2<0.2: x=0; else: x=log10(axis2*100); elif axis2<0: if axis2>-0.2: x=0; else: x=-log10(-axis2*100); else: x=0; if axis3>0: if axis3<0.2: y=0; else: y=-log10(axis3*100); elif axis3<0: if axis3>-0.2: y=0; else: y=log10(-axis3*100); else: y=0; if y<>0: if x<0: motor_r=100*y; # turn left => slow motor_l motor_l=y*(100+25*x); else: motor_el=100*y; # turn right => slow motor_r motor_r=y*(100-25*x); elif x<>0: # y=0, just turn motor_l=100*x; motor_r=-motor_l; else: # Control by HAT keys hat=js.get_hat(0); if hat==(0,1): # print 'FRONT'; motor_r=100; motor_l=100; elif hat==(1,0): # print 'RIGHT'; motor_l=100; motor_r=-100; elif hat==(0,-1): # print 'BACK'; motor_r=-100; motor_l=-100; elif hat==(-1,0): # print 'LEFT'; motor_l=-100; motor_r=100; elif hat==(1,1): # print 'FRONT+RIGHT'; motor_l=100; motor_r=50; elif hat==(-1,1): # print 'FRONT+LEFT'; motor_l=50; motor_r=100; elif hat==(-1,-1): # print 'BACK+LEFT'; motor_l=-100; motor_r=-50; elif hat==(1,-1): # print 'BACK+RIGHT'; motor_l=-50; motor_r=-100; # get direction and duty cycle if (motor_l<0): dir_l="00" duty_l=str(hex(int(-motor_l))) else: dir_l="01" duty_l=str(hex(int(motor_l))) if (motor_r<0): dir_r="01" duty_r=str(hex(int(-motor_r))) else: dir_r="00" duty_r=str(hex(int(motor_r))) # command+direction+dutycyle command_A=DRIVE_A+dir_r+duty_r[2:] command_B=DRIVE_B+dir_l+duty_l[2:] call(command_A, shell=True); call(command_B, shell=True); sleep(0.1) # call(BREAK_A,shell=True); # call(BREAK_B,shell=True); call(COAST_A,shell=True); call(COAST_B,shell=True); # end while except (KeyboardInterrupt, SystemExit): print "Exiting..."; except Exception: traceback.print_exc(file=sys.stdout); js.quit(); joystick.quit(); display.quit(); sys.exit(0); if __name__ == "__main__": main()